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Fooling around with token stream interpreters. I found a pattern that works well with my needs (in Python, going to translate that soon in C++ if I can make it.)

Bonus point if you know what I'm trying to do.

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@Ronflaix Parsing map files? It seems there’s a bit of a brush renaissance in gamedev these days :D

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@neon yup yup! I want to try something with Trenchbroom as editor for funsies

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@Ronflaix Good luck! It’s a fun time, in my experience. I wish Godot had an in-editor brush editing workflow, it’s so nice.

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