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Programming games for fun and 3D modeling software for work. Trans rights are human rights.
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📣 Blender is looking for people to join the team! Read our new job postings and get in touch - let's collaborate!

➡️ UX Designer | Dev Manager | Render and Graphics Engineers ✍️


https://www.blender.org/jobs/

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Two different approaches to debugging a software problem:

The Sudoku approach: stare at the limited set of clues you have, and think harder and harder about them until you find a way to deduce something useful.

The Minesweeper approach: don't even try to figure out the solution from only the clues you have right now. Instead, focus on finding a way to acquire another clue, and then using that to get another, and so on. Eventually you've collected so many clues that the answer is obvious.

Sometimes the Sudoku approach is necessary, because you've got all the clues you're ever going to get. But I think my new motto is "Never Sudoku a problem when you can Minesweeper it."

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REAC 2025 talk details have been posted on the website! Register today - it's free! https://enginearchitecture.org/2025.htm

If you can share this message, we'd appreciate it. Thanks, and see you soon!

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A new blog post on our N64 demo: https://30fps.net/pages/palette-lighting-tricks-n64/

It explains the normal mapping technique and how baked lighting was stored and composited at runtime. Also reveals what a hack the specular effects were!

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@Ronflaix Good luck! It’s a fun time, in my experience. I wish Godot had an in-editor brush editing workflow, it’s so nice.

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@Ronflaix Parsing map files? It seems there’s a bit of a brush renaissance in gamedev these days :D

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The whole experience of the fedi is just yelling "hey nerds, I found something interesting..." into the abyss and the abyss going "fuck me, that is interesting"

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I feel a little bit foolish, I run a solar powered server which provides a instance, a client and a server. During the winter it's only online for fairly short periods of time depending on the sun.
Ive got some markdown files on the gitea server which I edit using the website, I therefore have to wait for the sunshine before i can do this, it can be a little annoying if the timing doesn't line up with my day schedule.

I have only just clicked that it's so I can clone to my laptop, edit to my hearts content and then push it back when the server is online. Honestly completely forgot this key function. Git (or other similar systems) are ideal for a approach, the server doesn't need to be online all day as it's not actually doing much in between, I can work separately. I wonder if this model could be applied to our parts of our day to day work

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@bluebirch I saw you’re on Linux in the replies, so if you also have Pipewire on your system, you could try setting the PIPEWIRE_LATENCY environment variable to e.g. 256/48000 when opening reaper. That’ll set the buffer size and sample rate, I personally used 128/48000 with Bitwig Studio, but that caused underruns sometimes.

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May I present my new four-part article series “Demystifying the PVS” on Quake's precomputed visibility.

The first three parts are out now!
Read them here:
📜 https://30fps.net/pages/pvs-portals-and-quake/

The "vis.py" code available at:
🖳 https://github.com/pekkavaa/vis.py/

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@aeva I’m personally approaching it with the idea of semi-randomly patching stuff to each other until it starts to sound like something new. Might be I’m earlier in the learning curve than you though, I’m sure this approach won’t yield unique sounds forever.

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@YoSoyFreeman [Export], afaik. You can pass in some parameters too, but you’d have to consult the manual for that.

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Huh, TIL. The "transform normals with inverse transpose matrix" is not ideal, turns out. Adjugate matrix is both better and faster to calculate. See https://github.com/graphitemaster/normals_revisited and shadertoy by iq himself: https://www.shadertoy.com/view/3s33zj

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@Niina Tai muualla jos noita ympäristÜmuuttujia oot muualla asettanut, ite oon laittanut tonne.

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@Niina SMTP asetukset ainakin pitää olla kohdallaan, näistä ainakin osa pitäs olla määritelty .env.productionissa: https://docs.joinmastodon.org/admin/config/#smtp

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Edited 1 year ago

Mastodon isn't perfect.

But the fact a social network exists that is completely free to use,

has no venture capital investors,

has no shareholders to answer to,

has no growth targets,

with a web interface with zero cookies,

and mobile apps with zero trackers at all

with ten thousand server administrators who donate their time for user safety

is - in my opinion - mindbogglingly cool, given the state of the world we live in. Not everything has to be shit. People make things better.

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I took @nixCraft's 'No NAT November' challenge and switched my network to IPv6-only! blobcat_thisisfine

New blog post: No NAT November - My Month Without IPv4

https://blog.infected.systems/posts/2024-12-01-no-nat-november/

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@jk The thing where you tie your shoes neatly

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