huge accomplishment from flibitijibibo, my pal cosmonaut et al
a cross platform gpu layer is a _huge_ boon for SDL3 and adds (to me) the last major puzzle piece to SDL (bonus points if
TylerGlaiel s frame pacing goes in too tho )
big thanks to @icculus and slouken for helping get this one in pre ABI freeze, we'e all very grateful!
Kitsune Tails has a release date! As just announced on Wholesome Direct, our Mario-like featuring queer fox girls will be coming to Steam and itch.io (Windows, Linux) on August 1st, 2024!
Wishlist or try the demo now on Steam at https://store.steampowered.com/app/1325260 or find more info at https://kitsunegames.com/kitsunetails
Sway now supports recovering from GPU resets! It was surprisingly less difficult than I feared :)
Sway 1.9 has been released!
another treasure mine for rendering tech links (with some good separation per topic like deferred, lighting, GI,...etc.), found it while digging for a paper 🥹
http://tfpsly.free.fr/bookmarks.html
I'm assuming this is old news here but have you seen the thing
https://lyra.horse/antonymph/
50% aller fediverse accounts laufen auf hetzner
die anderen 50%:
Maybe I don't need to write my own debugger after all :)
screenshot by @mjp
https://github.com/EpicGames/raddebugger
Yes, it's not supported on Linux yet, but it's in the plans according to the readme.
This is the coolest demo of transmission line effects I've ever seen. Just imagine Oliver Heaviside was around to see this. Would have blown his mind.
https://www.youtube.com/watch?v=2AXv49dDQJw
Hey, Oliver, your theory is cool and all. But now some guy in his basement can measure it happen in real time with a couple hundred bucks worth of gear.
Also, our telegraphs are pretty good now.
*extremely game developer voice* we're using our physically-based algorithm that has determined the 25 best colours and sounds. currently im working on the tone system, and i've made a start on the narrative themes system and the artistic direction system. i've found a way of implementing emotional connection with the player as a shader. we're hoping to expand the box physics model to handle dramatic irony, sarcasm, and both shallow and deep feelings of awe, while still running at a smooth 60fps
ControllerImage provides easy on-screen prompts for game developers https://www.gamingonlinux.com/2023/12/controllerimage-provides-easy-on-screen-prompts-for-game-developers/